Regel: Tiles & Treasures

It is not all about the treasure - it is also about the tiles.

- The Tilemaster

 

 

Setup

Choose heroes

Before each session

Draw 3 choose 1

Veterans can be kept (draw only 2)

Only 1 veteran at a time

XP, items and bought buffs are transfered

 

Design dungeon

Draw a monsterboss among Chaos Beast, Crypt dragon, Demon Lord, & Giant. Keep it secret. Played as a Master Act II monster.

The boss card moves to the right when its turn ends.

 

Draw Extra Condition

Prisoners - 5 mod start tile

Grand boss - 4 hp, brown defense, +1 dam

Lieutenant - spawns with

Coward - half life 3 extra tiles, regain 1 health pr. Turn

Reinforcements - one extra monster card pr. Turn

Crushing dungeon - after treasure 1 tile pr. full player round (1 immediately)

Starting power (bonus power in play that is not replaced)

Activate - 4 symbols to damage boss

 

 

Draw Treasure Condition

When completed all heroes draw 3 items from the act II, Descent 2 item deck, and chooses 1 of them. The items cannot be traded.

||#|Condition|

*||1|3 similar symbols|

||2|6 spawns defeated|

*||3|First special tile|

||4|First lone monster|

*||5|Xp pay (4)|

||6|6 Traps. Start-tile traps do not count|

*||7|Boss|

 

Design Dungeon

X Tiles + special-valgte bosstile and 3 shuffled

X afhænger af hero-xp. Læg hero xp sammen:

0-10: 6 tiles, hvoraf 1 er en random special (som skal være mellem tile 2-6).

Per 10 extra xp: +1 tile

(så 3 characters der har 4 xp hver, giver i alt 12 xp. Det svarer til 7 start tiles).

 

Act II Monstre

Hvis spillerne tilsammen har 30+ xp, da benyttes act II monstre istedet for Act I monstre.

 

Powers

En dungeon kan kun have et vist antal powers liggende, efter nedenstående regel. Den ældste udskiftes når nødvendigt.

Derudover starter en dungeon med powers i spil, afhængigt af hvor stærke heltene er.

||Heltene har tilsammen XP|Start Powers|Max Powers|

*||0-14|0|1|

||15-29|1|2|

*||30-44|0|1|

||45-59|1|2|

*||60-74|2|3|

Derefter +1 start/max per 15 extra xp.

 

Encounterdeck

Shuffle Descent 1 powers, traps and events

 

Monsterdeck

All spawn cards from Decent 1, pånær master-summoning versionerne.

 

A spawn card equals 1 monster-xp.

 

A monster-xp can be used to cancel 1 Event.

 

Rules

Exploring

Touch edge = explore (spawn + encounter) - hero can move after encounter. The hero can split his movement when exploring (if he has 4 speed, then he can move 1 and explore - trigger the encounter card, and setup monsters - and then use his last 3 movement).

It is possible to open multiple tiles in one turn.

 

Monsters spawn

1 monster symbol= explored tile

2 monster symbols= 1 tile behind following arrow *

3 monster symbols= start tile / nearest special tile not used *

* 2-3 monster groups: the 2nd monster group is passed to the next player, and the 3rd monster group to the 3rd player (or also 2nd if only 2 players).

 

Loot

Loot is drawn from the Search cards from Descent 2

1 search card pr. Spawn card defeated

Search loot can be handed to any hero

Item card = act I treasure (only one)

 

Level I Items can be bought with gold at x10 the prize!.

 

Monsters behaviour

Monstre bruger deres surges i den rækkefølge de er nævnt på monster kortet.

 

Beastmen - highest hit points

Blood apes - farthest away, swoop (remove from 2nd hero)

Dark elf - fewest hp - activate immediately

Dark priest - lowest fatigue (not zero), pass hero right, range 1

Ferrox - highest hp

Golem - nearest

Hell hounds - most targets (tile), nearest

Kobolds - fewest hit points or ally

Naga - ranged, pass hero right, range 1 tile

Manticore - nearest, pass hero right, range 2 tiles

Ogre - nearest - earthquake immediately

Razorwings - nearest ranged

Skeletons - nearest, range 2 tiles

Spiders - nearest - adjacent to each hero, range 1 tile

Sorcerer - highest fatigue, range 2

Troll - nearest

 

Range

Kasteknive: samme tile

Rune: samme tile

Armbryst: 1 tile

Sling: 1 tile

stav: 1 tile

Bue: 2 tiles

 

Per +1 range fra evne, er det +1 tile.

 

Monstre: se beskrivelse (generelt: 1 tile, hvis de ikke bruger bue)

 

Traps

Man kan bruge en aktion til at teste for traps på en enkelt square, på den tile som man står på. Man tester med Awareness. Hvis man misser, bliver man ramt af fælden.

Man kan også bare gå oven på en trap, og så har man ikke noget save imod den.

 

Saves

Might - Measures a character’s strength, toughness, and their ability to overcome physical obstacles

Knowledge - Measures a character’s education, experience, and general intelligence

Willpower - Measures a character’s mental constitution,devotion, and discipline

Awareness - Measures a character’s dexterity, vigilance, and perception

 

Awareness bruges imod fælder, som ikke er på en oplagt position.. såsom et pit midt i en gang.

Knowledge bruges imod fælder på døre/kister.

 

Alarm - Know

Animate Weapons - Will

Cloud of Gas - Stre

Crushing Block - Stre

Curse of the Monkey God - Will

Curse of the Ancients - know

Cursed Treasure - Know

Dance of the Monkey God - Will

Dark Charm - WIll

Dark Relic

Drugged Darts - Know

Explosive Door - Know

Explosive Rune - know

Fire Runes - Know

Frozen Path

Killer Chest - Know

Lightning Runes - know

Mimic - Know

Poison Spikes - Aware / Poison Spikes - Stre

Paralyzing Gas - Stre

Rolling Stones

Scything Blades - Aware

Spiked Pit - Aware

Welcome Mat - Aware

 

Items restart each dungeon

Level of items determine number of conditions/powers

Monsters: ac, hp, th, dam, range, move, saves (dex, mental, strength)

 

Restore Tokens

Man har 2 Restore tokens i løbet af en dungeon. Hvis en helt er dødende i starten af hans tur, bruges en Restore token og han får ½ af sit max HP tilbage, og alt sin fatigue.

Helten har derefter turen som normalt.

 

Hvis en helt er død i starten af turen, og gruppen ikke har flere Restore tokens, da har man tabt.

 

Return to Town

Dungeon klaret med 2 Restore tokens: 2 xp

Dungeon klaret (0-1 tokens): 1 xp

Dungeon ikke klaret: 0 xp

 

Guld

Guld fås fra de search cards som man trækker, hver gang en monster spawn er overvundet.

Alle spillere får det antal guld, som der står på treasure kortet (hvis noget).