It is not all about the treasure - it is also about the tiles. | ||
- The Tilemaster |
Setup
Choose heroes
Before each session
Draw 3 choose 1
Veterans can be kept (draw only 2)
Only 1 veteran at a time
XP, items and bought buffs are transfered
Design dungeon
Draw a monsterboss among Chaos Beast, Crypt dragon, Demon Lord, & Giant. Keep it secret. Played as a Master Act II monster.
The boss card moves to the right when its turn ends.
Draw Extra Condition
Prisoners - 5 mod start tile
Grand boss - 4 hp, brown defense, +1 dam
Lieutenant - spawns with
Coward - half life 3 extra tiles, regain 1 health pr. Turn
Reinforcements - one extra monster card pr. Turn
Crushing dungeon - after treasure 1 tile pr. full player round (1 immediately)
Starting power (bonus power in play that is not replaced)
Activate - 4 symbols to damage boss
Draw Treasure Condition
When completed all heroes draw 3 items from the act II, Descent 2 item deck, and chooses 1 of them. The items cannot be traded.
||#|Condition|
*||1|3 similar symbols|
||2|6 spawns defeated|
*||3|First special tile|
||4|First lone monster|
*||5|Xp pay (4)|
||6|6 Traps. Start-tile traps do not count|
*||7|Boss|
Design Dungeon
X Tiles + special-valgte bosstile and 3 shuffled
X afhænger af hero-xp. Læg hero xp sammen:
0-10: 6 tiles, hvoraf 1 er en random special (som skal være mellem tile 2-6).
Per 10 extra xp: +1 tile
(så 3 characters der har 4 xp hver, giver i alt 12 xp. Det svarer til 7 start tiles).
Act II Monstre
Hvis spillerne tilsammen har 30+ xp, da benyttes act II monstre istedet for Act I monstre.
Powers
En dungeon kan kun have et vist antal powers liggende, efter nedenstående regel. Den ældste udskiftes når nødvendigt.
Derudover starter en dungeon med powers i spil, afhængigt af hvor stærke heltene er.
||Heltene har tilsammen XP|Start Powers|Max Powers|
*||0-14|0|1|
||15-29|1|2|
*||30-44|0|1|
||45-59|1|2|
*||60-74|2|3|
Derefter +1 start/max per 15 extra xp.
Encounterdeck
Shuffle Descent 1 powers, traps and events
Monsterdeck
All spawn cards from Decent 1, pånær master-summoning versionerne.
A spawn card equals 1 monster-xp.
A monster-xp can be used to cancel 1 Event.
Rules
Exploring
Touch edge = explore (spawn + encounter) - hero can move after encounter. The hero can split his movement when exploring (if he has 4 speed, then he can move 1 and explore - trigger the encounter card, and setup monsters - and then use his last 3 movement).
It is possible to open multiple tiles in one turn.
Monsters spawn
1 monster symbol= explored tile
2 monster symbols= 1 tile behind following arrow *
3 monster symbols= start tile / nearest special tile not used *
* 2-3 monster groups: the 2nd monster group is passed to the next player, and the 3rd monster group to the 3rd player (or also 2nd if only 2 players).
Loot
Loot is drawn from the Search cards from Descent 2
1 search card pr. Spawn card defeated
Search loot can be handed to any hero
Item card = act I treasure (only one)
Level I Items can be bought with gold at x10 the prize!.
Monsters behaviour
Monstre bruger deres surges i den rækkefølge de er nævnt på monster kortet.
Beastmen - highest hit points
Blood apes - farthest away, swoop (remove from 2nd hero)
Dark elf - fewest hp - activate immediately
Dark priest - lowest fatigue (not zero), pass hero right, range 1
Ferrox - highest hp
Golem - nearest
Hell hounds - most targets (tile), nearest
Kobolds - fewest hit points or ally
Naga - ranged, pass hero right, range 1 tile
Manticore - nearest, pass hero right, range 2 tiles
Ogre - nearest - earthquake immediately
Razorwings - nearest ranged
Skeletons - nearest, range 2 tiles
Spiders - nearest - adjacent to each hero, range 1 tile
Sorcerer - highest fatigue, range 2
Troll - nearest
Range
Kasteknive: samme tile
Rune: samme tile
Armbryst: 1 tile
Sling: 1 tile
stav: 1 tile
Bue: 2 tiles
Per +1 range fra evne, er det +1 tile.
Monstre: se beskrivelse (generelt: 1 tile, hvis de ikke bruger bue)
Traps
Man kan bruge en aktion til at teste for traps på en enkelt square, på den tile som man står på. Man tester med Awareness. Hvis man misser, bliver man ramt af fælden.
Man kan også bare gå oven på en trap, og så har man ikke noget save imod den.
Saves
Might - Measures a character’s strength, toughness, and their ability to overcome physical obstacles
Knowledge - Measures a character’s education, experience, and general intelligence
Willpower - Measures a character’s mental constitution,devotion, and discipline
Awareness - Measures a character’s dexterity, vigilance, and perception
Awareness bruges imod fælder, som ikke er på en oplagt position.. såsom et pit midt i en gang.
Knowledge bruges imod fælder på døre/kister.
Alarm - Know
Animate Weapons - Will
Cloud of Gas - Stre
Crushing Block - Stre
Curse of the Monkey God - Will
Curse of the Ancients - know
Cursed Treasure - Know
Dance of the Monkey God - Will
Dark Charm - WIll
Dark Relic
Drugged Darts - Know
Explosive Door - Know
Explosive Rune - know
Fire Runes - Know
Frozen Path
Killer Chest - Know
Lightning Runes - know
Mimic - Know
Poison Spikes - Aware / Poison Spikes - Stre
Paralyzing Gas - Stre
Rolling Stones
Scything Blades - Aware
Spiked Pit - Aware
Welcome Mat - Aware
Items restart each dungeon
Level of items determine number of conditions/powers
Monsters: ac, hp, th, dam, range, move, saves (dex, mental, strength)
Restore Tokens
Man har 2 Restore tokens i løbet af en dungeon. Hvis en helt er dødende i starten af hans tur, bruges en Restore token og han får ½ af sit max HP tilbage, og alt sin fatigue.
Helten har derefter turen som normalt.
Hvis en helt er død i starten af turen, og gruppen ikke har flere Restore tokens, da har man tabt.
Return to Town
Dungeon klaret med 2 Restore tokens: 2 xp
Dungeon klaret (0-1 tokens): 1 xp
Dungeon ikke klaret: 0 xp
Guld
Guld fås fra de search cards som man trækker, hver gang en monster spawn er overvundet.
Alle spillere får det antal guld, som der står på treasure kortet (hvis noget).